
#Source engine sdk hacking code
The SDK includes a wide range of feature and code samples. The Engine is completely modular allowing developers to select exactly what features they want to use, and modify or replace anything that isn't suitable for their game. The SDK contains everything a developer needs to rapidly get their project going, polished and deployed, including: JavaScript Engine Source CodeĪ complete version of the JavaScript Engine code is available for developers to browse and use during debugging. Visibility queries via portals, frustum, or overlapping box Sorting and grouping for visibility and optimal rendering Bandwidth and hardware scaling by dynamic asset selection Rigid bodies, Collision primitives and constraints Ray and convex sweep queries Large collection of built-in animation controllers Skeleton animation with quaternions Audio and InputģD sound sources and up to 7.1 surround sound Multi-threaded streaming and mixing Access to HID, allowing external controllers and peripherals Networking, Multiplayer and Social NetworkingĬompression, encryption, reliable and unreliable messaging Network lag compensation, server/client and p2p architecture Integration with popular social networks including Facebook Automatic player sign-in and access automatically handled Scene and Resource Management Shader based immediate mode dispatch Supporting multi-technique, multi-pass, multi-materials Dynamic vertex, index, and texture buffer processing Deferred rendering supporting unlimited lights Pluggable POST effects and collection of effects Exponential shadow maps and occlusion queries Extensive particle and effect systems GUI/HUD system supporting multiple fonts and languages Physics, Collision and Animation The engine executes directly in the browser and includes some of the following features: CoreĪsynchronous resource loading and swapping Lazy evaluation of scene updates Multi-threaded evaluation and execution Rendering Effects and Particles However I'm not "customizing" the UI, just acquiring data from it.The engine libraries are implemented in optimised JavaScript supporting rapid iteration of game code and data. If the text were customizable, we would not be able to provide this localization.
#Source engine sdk hacking full
We provide full localization for both the login UI and the SMS message. We need to be able to parse the received SMS so that we can auto-fill the confirmation code We need to make sure that AccountKit is legally compliant as a product and a service The text for the login UI and the received SMS are not meant to be customizable for the reasons listed below:

So my question is, how do I know if it's "OK" to do that? I've discovered that it's possible (and easy) to hack into the view hierarchy provided by the SDK to acquire the number the user entered as they submit it.


That's great, but I would like to access that number and hash it for user identification. Hi, my app is using the Facebook AccountKit, and it allows the user to enter their phone number to verify their account and log into our app. Take note that this list is live and based on most frequent questions in posts will be updated with "quicklinks". There's too many to list them all, however here's a convenient link to all programming guides at There is also dedicated subreddit for learning Objective-C: /r/learnobjectivec.

